Thinking about the act of killing

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Before I start this blog, I want you to know it may be disturbing, and might even be slightly offensive. So, if you’re not familiar with hunting or the farming life, you might skip this one.

I had to kill a duck last week. Perhaps you might be asking why? Well, there is a point when enough of an animal’s insides are on the outside that death is inevitable, and though not incapacitated, or in a state of irreparable pain, the end is in sight -and will likely be a drawn-out and painful ordeal. Furthermore, I’m a pragmatic person. We had originally gotten the duck to eat, and even though we had changed our mind, once it became apparent the duck was facing a deadly affliction, we concluded the best thing to do was end the situation soon, and salvage some of the meat.

Have you ever had to kill anything? Even for something you intend to eat, unless you do it professionally, it’s not an easy thing to do. I’m not even talking about killing a human, I’ve never been in such a position and I hope that this is never a topic I even become remotely knowledgeable about. There is no nice way of ending an animal’s life. With skill and a sure hand, you can do it reasonably easily -make it as quick and complete as possible, but the act is necessarily violent and final. I find that when I’m hunting, the identification and trigger pulling is compressed into just a handful of seconds. It turns to instinct. There is no thinking about it, just doing. If your shot placement is good, and hopefully it is, the animal succumbs quickly. A dead rabbit or fish or grouse is easy to deal with. At that point you’re handling something more recognizable as food than as an animal.

The story gets more complicated when it’s an animal you know. Say a duck or chicken you have raised from a chick for example. You’re not simply catching sight of an animal and shooting it. No, you are picking it up, and deliberately ending it’s life with your own two hands. It is a very stressful thing to do. For me, it’s stressful because I want the end to be quick and humane. Butchering our chickens and ducks is something I do not look forward to. The act of killing them makes me feel vaguely ill. Sure it passes in the span of a few moments before it’s time to get down to business, but I still feel it. Every time. It’s not at all like the movies where you see single gunshot ending it before the person/animal hits the ground. No, it’s not like that. If you can sever just the right part of the spine, of any creature, everything seizes and it’s over. That said, most of us don’t have have such a sure hand. Most other methods result in thrashing and a struggle for survival, even though it’s over.

Now, with that in mind. Imagine being put into a position of killing another human being. I’m going to assume you’re not a psychopath who enjoys such things. Let’s, instead, assume you are in a fight, any kind of fight, where it is your life or an enemy’s life at stake. How would you feel? More precisely, how should your character feel? Unless s/he is a psychopath, s/he is going to be feeling the flight/fight response rather keenly, likely in the form of an intense adrenaline rush. Once the threat has been lifted, they are going to feel slightly shaky and vaguely ill. This is partly the after-effects of the adrenaline, but it’s still a physical response. In a long drawn-out battle, your character probably won’t have time to stop and think about each kill. It’s the sort of thing that happens after the fact -once the air has cleared and the danger has lifted.

I think the point I’m trying to make is that very often you read about epic battles and mighty blows dealt to ugly foes, and yet you rarely see what it actually feels like when you kill something. Even for something as inconsequential as a chicken, it can be a very singular adrenaline rush. Your protagonist might be a farmer and butchering chickens isn’t much of a problem, but being so intimate with the death of another human being at close range is going to have an effect on that person. Considering that your protagonist, if following a typical fantasy arc, is probably not a well seasoned warrior, this is going to have a dramatic effect on him/her – even when they didn’t cause the death directly, and even when the death was necessary for their own survival.

So. When you have your character, perhaps a fighting noob, off a bad-guy, think about that adrenaline rush, the shaking of hands, the vaguely ill feeling. It’s not much to add to a story, but it’s authentic, and adds something to your character.


 

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Another story idea

Procrastination. Really, that’s where I’m at. I have so little left before I finish the first draft of War of Shadows, and I’m avoiding it at every turn – stupid really, but I just can’t help myself. Today, I spent most of my writing time with a new and different story idea. I don’t know where it’s going, the characters hopped into my mind, and I’m already in love with them. Someday I’m going to turn this into something, but maybe not right now. Anyhow, here it is in all its drafty glory (what do you think? Is it going somewhere or were you done before you got to the end?):


 

Thittlebod the Great

She looked at the little old man, bent over some unknown conglomeration of cogs, gears, springs, and flywheels. Thittlebod the Adventurer he was called or Thittlebod the Maker, Thittlebod the Secret Stealer, and sometimes Thittlebod the Great. Once she had even heard Thittlebod the Terrible. He wasn’t any of those things. As she stepped fully into the room, he looked up and removed his goggles, blinking at her with small eyes, watery from concentration. He ran his hand through his wispy white hair.

“My dear Bel,” he said with a toothy smile. “You’ve arrived just in the nick of time.”

Bel-atter was her proper name. She hated being called Bel, she was not one of those prim and brainless bimbos that flitted about the courts of the moneyed. No, that wasn’t her, never would be. Their story was always the same. There was no fairytale ending for them.

She let out an exasperated sigh. “You know I don’t care for the name.”

“Ah, yes, of course, my dear. You prefer Att. Might you see fit to forgive an old man in his dotage.”

Thittlebod’s eye sparkled at this. Whatever he was, he wasn’t dotty. Att knew he thought of her as a Bel, always had. She had been a princess in his home even since she was a small child.

“Oh, my dear,” Thittlebod said, embracing her tightly. “It is so good to see you. I am glad you have come down all this way.”

“I am pleased to have the excuse,” Att said, taking a step back and looking him over more closely. She was disappointed to see that age was beginning to catch up with him. “To what do I owe the honor of your invitation?”

“Your help, my dear, your help.”

Att raised her eyebrow. “What sort of adventure are we on now?”

Thittlebod waived his hand. “No, my dear, I’m too old for that now. Too old. No, I’ll show you.”

After fiddling with the mass of gears and what-not on his workbench, he turned crank, counting aloud to ten, then he dropped a brilliant blue gem into the mess, and clicked a panel into place over it. He took a few steps back.

“A dozen heartbeats, my dear,” He said.

True to his word, a dozen heartbeats later, the mass began moving. This time Att took a step back and reached for her pistol.

“No, no, my dear, he’s safe,” Thittlebod said, holding his hand out to stop her.

Att could feel her eyes growing wide. “He?”

They watched as the mass, sat up on the bench, stretched, and turned to face them, just as if it were getting out of bed. Att actually un-holstered her pistol and pointed it at the thing. As much as a mechanical thing could, it took on a look of surprise and held up it’s hands in a clear sign of fear.

“That’s not necessary, my dear, you’re frightening him,” Thittlebod said.

“What is this Thits?” Att said.

“It’s okay Rundis. She means no harm,” Thittlebod said to the thing, Then turning To Att. “Please, my dear, put that away. It’s not necessary here.”

Att complied, slowly lowering her weapon. “Please tell me what you’ve done now.”

“Rundis here is the world’s first auto-winding automaton.”

“Perhaps you mean the world’s first automaton?” Att corrected him.

“Details,” Thittlebod said vaguely.

“Why have you made it?”

Rundis stared at them with unblinking, glass eyes. Two little flaps, Att took to be eyebrows were raised in an expression reminiscent of surprise or curiosity, she couldn’t tell which.

Thittlebod frowned. “Why have I made him? Well, that’s why you’re here isn’t it?”

Att’s mouth fell open in an effort to find words to respond. These kings of enigmatic statements were one of the peculiar things about Thittlebod.

“I suppose you’ll be wondering what that is my dear?”

“It had crossed my mind.”

“Have I a role?” Rundis said in a metallic, echoing voice.

Att jumped back. “It talks.”

Thittlebod looked from Rundis to her, squinting. “Well, of course it does, my dear.”

Att took a deep breath, then another. “I need a very stiff drink Thits.”

“Of course you do, my dear,” Thittlebod said kindly.

“May I do a drink?” Rundis asked, cocking its head slightly.

“Two, actually,” Att added.

World building – governance

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When I started getting into the nuts and bolts of the plot of War of Shadows, I needed there to be a fairly solid government system. It would have been easy to just have a king and some lords, but I decided to go in a little deeper. Perhaps I was thinking about Duke Leto vs. Baron Harkonnen, and how that appealed to me. While reading Dune, I never really understood how the title of Duke related to the title of Baron, so I looked up peerage. I think I learned something there, I don’t remember. What I do know is that I wrote up an entire governance system for one country in my world, which I forgot about. While re-writing chapter 17, I decided I needed to work out something about a title. So, I went back to my notes to see how the ranks compared. At first I skimmed through my notes and though I had copied a Wikipedia article or something, but it also seemed oddly specific. After a few more minutes of reading, I realized that I had actually written up an entire peerage, based off of the British system, for my country and also a bunch of details on how the governance works in the country. It’s set up for political intrigue and back-stabbing. Anyhow, since I thought it was fun, I figured I’d share it, so here it is, as it appears exactly in my notes (Beware, this hasn’t been edited!):


 Concerning the governance of Swarendrin

The kingdom of Swaerendrin is a strong monarchy. The king is both head of state and chief executive. However, the power of the king is somewhat balanced by the noble classes. These are largely hereditary titles, being passed to the eldest son. In instances where there is no son to inherit the title, the king may assign the title at his own discretion. In very many cases the king holds these titles and lands himself, to be assigned to allies. Titles of nobility amongst the Swaerem are as follows:

Duke – This is the proper title of the most senior lords amongst the nobility, though the name of the title is rightly dhaat. However, very few indeed refer to the title directly, instead using the honorific ‘Lord’ in lieu of the title, and is often accepted as the right title. It is the highest rank of nobility behind the king.

Marquis – This is the proper title of a special class of dukes, who hold lands upon contested or border lands. These men are permitted to engage in battle and press men into service without prior consent of the king, as would be required of any other Duke. The correct title of these men is ræn dhaat, strong duke. Again, these men are referred to only by ‘lord’ in virtually all settings.

Earl – This is the proper title of minor land lords. These men are appointed by the king, and also pass the title on, but are in fact the subject of the local major lord. The right name of this title is Eord, but as with the title of duke is rarely used. Often these men are addressed by Lord, and usually described as minor lords or minor nobility.

Count – Non hereditary title bestowed by the king, for governance of large cities. This appointment has no term, and few counts last more than a hand-full of years. Often they are removed in the interest of public contentment.

Master – Non hereditary title bestowed by the duke, for smaller cities, towns and villages. These are given in terms lasting no longer than 5 years. The local lord has authority to name all Masters, except when overruled by the king. Application of the title master is excessively inconsistent and is typically applied to any man with greater authority.

Baron – land owner of noble birth, rightly called Ryen. This title comes only with land, and is subject to the governance and taxes of the Duke or Earl. Men with this title are very often tapped as caretakers of lands normally held by dukes and earls. Those possessing this title will be addressed as ‘Sir’ or ‘Lady’, but never lord. The title is inherited, but unlike other hereditary titles, the baron may choose his heir and is not obligated to gain the approval of the King, Duke, Earl or Marquis. This law has produced a number of baronesses.

Ældorman is a fighting man of either the nobility or merchant classes. This title is bestowed by Dukes and Marquis. These are the considered the trained fighting men, and are given land, though that land cannot be inherited. They are never called by their right title, and only referred to as oathmen or sworn men, these men are correctly addressed as sir or master. This title is not transferred by heredity, and is usually considered outside of the peerage. Like to all others within the peerage, they employ armbands of precious metals to distinguish themselves. While dukes, earls, barons and the like use a single arm-band as a sign of rank, these men tend to wear many, as a sign of fighting prowess.

Kingsman is like to an ældorman, excepting they are named by the king, and may only be of noble birth.

In addition to these titles, the king also appoints a council, called the kings thanes who are responsible for a wide variety of governance tasks. Also, there is the council of common thanes, who are also appointed by the king, at the recommendation of the wealthy men amongst commoners. The widely held belief amongst most is that the council of common thanes (council of thanes) holds the bulk of power in the kingdom. The lords and king permit this belief to continue as a way to make commoners think they have some control over the government, and therefore support it.

These lords do not have formal organization, and band together in adhoc fashion as needed. These affiliations are usually in accordance with the political interests of the time. The non-titled moneyed men of the kingdom, choose members of a body known as the parliament, which consists of men form their own ranks. This body is considered to be the representation of the commoners, and exercises some limited power on their behalf. Dukes and the king often permit this body to carry on as if it had real power. With such a large common population, this is considered an essential component in maintaining a well ordered society. During times of peace, this body is permitted to govern the greater part of the kingdom. However, when the kingdom is under attack or during periods of turmoil, the members of this body often line up with lords sympathetic to their own interests.

Even with the parliament in control of many routine aspects of governance, the office of King requires much more than a single man to handle even the most routine of affairs. To this end, the king has many agents and designees. The chief body among these is the council of theigns. This group consists of one dozen men chosen by the major lords of the mors, and confirmed by the parliament, though the parliamentary confirmation is only a formality. These men are intended to be advisers to the king and assist in decision making processes for the kingdom. The position of king’s theign, while prestigious, and ostensibly powerful, is a term appointment for no more than five years. These men will be responsible for becoming intimately aware of any situation the king may require advice on. They are not permitted to become involved in any topic where individual prejudice might cloud their judgment.

Along side this complex and layered government is an organization known as the sisters of fate. The sisters of fate remain largely outside of actual governance, but they play a key role in blessing all decrees and decisions made by the king, and Dukes. They also magically bind agreements, giving them real weight and the promise of real consequence should both parties fail to uphold the terms of said agreements. The sisters of fate are a far more important organization to the population as a whole, providing healing, spiritual guidance, and binding of marriages, to name a few. While some men do serve this order, they do not practice the magic common amongst the women.


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