Thinking about characters

A week or two ago, I decided to focus on finishing the first complete draft of the book* instead of going back and strengthening the main character. I’m trying like hell to stick to that approach, however, I’m still trying to work out the main character as I do. As he’s present in these chapters, it’s pretty much unavoidable anyhow. Plus, it gives me the opportunity to put that character though different scenarios and see what works and what doesn’t. After all, I do have an idea about how I want to revise him, even if it isn’t the current focus of my energy.

With that in mind, I’m asking myself “How does one write a compelling character?” My book does have a few fairly well done characters, so I’m pretty sure my problem isn’t that I’m terrible at writing good characters. On the whole, I think I’m doing pretty well on that score. It’s more a question of why one character is not done well, but another is.

One thing about the main character I’m struggling with is how he changes through the book. How should he grow? What is the change he undergoes? As a writer who is still really trying to master the craft, this is a pretty daunting pair of questions. Lacking the skill and experience to tackle these, I simply omitted certain personality details and worked to bring those out in later chapters. It’s not that I realized this is what was happening, if I had, I wouldn’t have done it that way. It’s only upon reflection that I’m able to see I was attempting to use omission of personality as a proxy for real change. Now, it’s not that my problem isn’t fixable, it’s just a matter of understanding what the change ought to be. The main character starts out the book avoiding his innate magical skill. By the end, he has managed to learn how to harness some of the most powerful aspects of this magic. There’s the change. I can make it big, and it’s pretty straight forward.

Another problem I had with the main character is that I started out the concept with two characters, friends and war-buddies. One of them I imagined as a free-wheeling, drinking and womanizing ruffian. The other, was more of a buttoned-up noble-born stiff. Early on in the project, I made a major change to the back-story. I gave the noble-born the ruffian’s back story and made it the beginning of the book. This was actually a break-through change for the story as a whole. It gave the thing a starting point and some conflict to ignite the larger fight. However, I made a mistake, which was that when I dropped that back-story on to the noble-born, the personality traits associated with the original character had to go with. Since I chose not to do that, I ended up with a mis-matched and incomplete personality coming through on the page.

To take this discussion further, I hit the books to see what might be learned there. I’m not talking about books on writing or writing characters, I’m talking about other fiction I’ve read and what struck me as being a particularly good example of characterization. There are a number of good examples, but my first thought was Dune. It was a book where I was blown away at how strong virtually every character was, from the very moment they walked into the scene. A good case example is Dr. Yueh. Over the course of six pages, Frank Herbert manages to introduce and draw Yueh as a tormented and unwilling participant in the Baron’s plans to utterly destroy the Atreides. What’s super interesting about this approach is that Herbert basically tells the reader what’s coming. Yueh is cursing himself for what’s coming, without directly or explicitly saying what that is. The Doctor acts and thinks in terms of the context he’s in without holding back. Nothing is muted to protect that bit of information from the reader until the writer is ready to spring it on them. Now, this is the important point. Because Herbert is not trying to hide what Yueh is up to from the reader, it allows him to more completely draw the character, highlight his anguish at being thrust into this situation.

The takeaway in this? When it comes to characters, don’t hold back.

For my situation, I think the solution is to make the main character’s evolution much more targeted, focused on the magic. He is not an uncertain person, and should not read that way. I know the context and history and so it shouldn’t be a horribly difficult task to write the character using that context as a framework. Just like the Dr. Yueh example, this will give a much more natural feel to those situations where the character reacts in a particular way, which is explained by his back story, but isn’t quite known by the reader.


* I have to call it a book now because it’s so close to being a full draft, I couldn’t rightly call it a story. Besides, I’m planning at least two more after, and in my mind, that’s the ‘story’.

Thinking about the information dump (#2)

One type of information dump, most commonly associated with sci-fi, and certainly present in fantasy is the situation where the writer feels the need to provide an explanation of how something works. Depending on your circumstances this can be really hard to deal with. I think the expectation in sci-fi is to provide at least some explanation about how certain technologies work. After all, that’s basically the premise of the genre. That said, billions of people across the planet use cell-phones every day and only a tiny fraction of them know how they work, outside of routine cell-phone maintenance, the only other detail most folks are familiar with is the need for a cell-tower. It seems to me that this could be a pretty good rule of thumb to follow when thinking about how much detail a reader needs. Of course, if your protagonist is a cell phone tower engineer, all bets are off. To give another example, think about Star Trek vs. Battle Star Galactica (the new one). In Star Trek we learn all about tachyon beams and anti-matter mixtures in the warp core, but I don’t recall ever meeting a single FTL drive engineer in BSG. These examples, I think, really illustrate well done instances of including a lot of information or not and the types of stories that work with each situation.

For fantasy, we run into similar sorts of things. For example, how much does one explain about the mechanics of magic? I really don’t have a good rule of thumb for dealing with this, except to say that you can write a really good story without many details (Harry Potter is kind of like the cell-tower example, all we really know is that witches and wizards can do spells and need a wand). I spent a lot of time agonizing over how much detail to give in the description of how magic works in my story. I made up a lot of rules too. In the end, I decided to try and provide few details, instead focusing on the effects of magic, including both the outcome of the magic as well as the physical effects on the one performing the magic. As I’ve gone along, many details of how it works have been described, but only out of necessity. For my story, I think that works pretty well, but like anything, I suppose it depends on what you’re trying to accomplish.

If I were to try and give advice on this I’d say put in the detail as you write. Then, as you begin the process of revision and polishing, you can focus on removing stuff that doesn’t really help the story in some way. Sometimes, all your getting from a description is setting, and that can be good too.

Problems with my main character

As I work through the first few chapters of my current story yet again, one of the main issues I’m trying to address is a weak protagonist. For the last re-write of these chapters I intentionally focused on him having a lack of confidence. I thought this would be a good way to show the character grow as he regained that trait and took charge of his particular situation. Turns out this wasn’t a good idea. The entire story was written so that a protagonist without confidence simply isn’t believable. Damn. Now what?

Another aspect of this character is that he has been born with a special gift of magic. It’s a gift he doesn’t trust, and if anyone knew of it, he’d be ostracized. Not only that, it’s a gift he’d never been taught to fully exploit. There are some other twists to it, but this is the gist. By the end of the story, he will have learned the trick of commanding the better part of his real power, and use it to win the day. At first glance, it’s a pretty subtle bit of character development, but when I look back at what he goes through, it’s not really subtle. In fact, it’s the key change he undergoes through the story. From that perspective, it makes perfect sense that I should focus on his magic as the dynamic element, especially since most of the story revolves around his learning of magic. The next step is to go through each chapter and re-write to make him confident, perhaps to a fault, and instead focus on magic as the key aspect of character development. With luck, this change will make the story more interesting, believable and engaging. If not, well, I’ll just revise again.