Progress report – stuckish

Storm

Did I mention I gave up on trying to finish the book before fixing the main character? No? Well, that’s because I haven’t been on here much lately. I should be, it’s good for me, forces me to write more.

Anyhow, I have been working on my book, but haven’t managed to finish those last pesky few chapters. I got stuck. In part, I’m tired from my day job – this is our busy season, and also because I wasn’t able to make chapter 17 work. The reason I couldn’t make it work has to do with the fact that it’s the point in the story where the main character has to make some decisions. Since the character started out so weak, it had no punch and basically fell flat for me as both a reader and writer.

How am I supposed to make the reader care about the character and decisions he’s having to make if they didn’t care about him in the first place? Well, that’s a good question. So, stuck as I am, I went back to chapter one, and stared at it for a day or two. No help there. So, I went back further to a page or three of back-story that won’t ever see the light of day (at least not in the book). I wrote my character with a new perspective. Gave him a reason to fall into the circumstances that come later. In a few sentences, I laid out his world view in something like a monologue. This seemed to work. Of course, it means re-writing the entire book as it is so far. Not awesome, not awesome at all, but necessary. That said, I’m not really changing the plot or the events, more the reaction to those events, and perhaps a little be of how those elements of plot are arrived at.

What was good about this approach though is that if I get stuck or the story starts to seem flimsy, I can refer back to that bit of writing to remind me how the character is supposed to react. So far, I’m back up to chapter 12. One interesting side effect of revising the main character in this manner is that it gives the main supporting character more to work with thus making him stronger as well.

At this point if you’re not asking, why didn’t I just do this to begin with? you probably should be. Truth is, I thought I had. I wrote a whole long chapter of back story, but it didn’t really get at his motivations and perspective. Most of the other character’s I’ve tried to write usually start out fairly strong in my mind, but this character never has. It’s one of the reasons this project took so long to get off the ground.

I’ve still got lots of polishing to do, but now I feel like I’m once again making progress – even if I still haven’t actually finished the first draft.

Fantasy research – creepy in fantasy (Coraline)

One of the lovely things about writing is that often your research involves reading other stories. Not to lift work, of course, but to understand tricks of the trade, analyze what worked, or didn’t, and try to figure out why. One of the key things War of Shadow needs, in certain parts, is an element of creepy. I want the setting to feel slightly uncomfortable as the characters move through the landscape. So, in an effort to understand how other writers do it, and discover tricks to how it might be adapted for my ow purposes, I started by picking up Coraline by Neil Gaiman. There are other books in the queue, but that was the first. It’s a book I should have picked up a long time ago. I did see the movie just after it came out, and thought it was very good and pretty darn creepy.

First off, my opinion of the book – Inside the first couple chapters, I felt as though it was more of a sketch, and left me wanting. However, the story really picks up the second time Coraline goes into the world in the other flat. All throughout, the imagery is very good, and the writing excellent. As I went through, I’m not sure I felt particularly unsettled, or creeped-out. The last few chapters were just suspenseful enough, not overdone, and I was compelled to go on to the next page.

From the perspective of a writer, if I take only one thing away from the book, is the suspense at the end. That said, I did read it for the creepy, and I have to say that I don’t know what I was expecting to feel while reading the book. Perhaps that I’d lose a bit of sleep thinking about a disembodied hand because I’m waiting for it to scrabble out from under the bed? Maybe find my self thinking twice about opening a locked door in case I might find button-eyed mockeries of a loved one? No, I didn’t feel any of that. But was that the point? Probably not.

In verbally ruminating upon the story, my wife reminded me that Coraline was meant to be for younger readers. From that perspective, had I read this when I was a child, it probably would have kept me from sleeping. However, as an adult not so much. The reason, I think, I didn’t find it as creepy as I may have been expecting is because Coraline does not, except for one place, seem to be in any imminent danger of certain death from the Beldam. It sort of feels like this is a possible outcome, at some distant point in the future, not an immediate threat. I sort of wonder if that distinction doesn’t tend to temper the ‘creepy’ for me. I also wonder if this was not by design, to make the story a little less horrifying for young readers.

After having read this book, did I learn anything about writing creepy?

I think so. First off, you need to rely on the principle of “things aren’t what they seem.” I can see this being difficult for the writer to pull off in a fantasy novel because the reader already isn’t familiar with the world. I think it’s one of the reasons I’m having some trouble with it. There are so many things being introduced, this concept can be a bit of a challenge to really highlight. How does the reader know that we’re dealing with something that’s not quite right? In urban fantasy, where the world is generally the same as the one we’re sitting in, you can rely on that familiarity to set the bar for ‘normal.’ In this case, unexpected things are going to seem unusual to the reader, and the character only needs to react in a manner generally consistent with things not being as they should be. I think the same trick can be used when you have an unusual world. The reader will have to rely on cues from the characters. Elements of the world that are mundane to the characters should read that way. When things are supposed to be creepy, they should be contrasted with things that the character takes as normal, as well as what the reader would consider normal.

Another thing that I was reminded of while reading this book is the choice of words used for imagery. In one particular example from Coraline, Neil Gaiman uses the look of a spider to describe the color of the other mother’s skin. What he did there was use something generally regarded as uncomfortable (I mean who likes spiders, really?) in the description when other descriptions would suffice. Of course, this is just how it’s done, although it’s also easy to lose sight of when you’re trying to manage some 100K words of text. Think about any particular story that has a bit of creepy to it. Inevitably there are sentences about slithering snakes and the jerky motions of spiders and the like. However, I also think that this can be overdone.

For now, I’m not quite ready to begin going back and polishing in this particular flavor, I’d like to finish a few other books for research, and I’d rather focus my attention on finishing up the first drafts of the last 2 – 3 chapters of War of Shadows (I really need to start working out a name that I plan to use, or this is going to stick.) and also finish fixing up the bits that need help.

Thinking about the act of killing

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Before I start this blog, I want you to know it may be disturbing, and might even be slightly offensive. So, if you’re not familiar with hunting or the farming life, you might skip this one.

I had to kill a duck last week. Perhaps you might be asking why? Well, there is a point when enough of an animal’s insides are on the outside that death is inevitable, and though not incapacitated, or in a state of irreparable pain, the end is in sight -and will likely be a drawn-out and painful ordeal. Furthermore, I’m a pragmatic person. We had originally gotten the duck to eat, and even though we had changed our mind, once it became apparent the duck was facing a deadly affliction, we concluded the best thing to do was end the situation soon, and salvage some of the meat.

Have you ever had to kill anything? Even for something you intend to eat, unless you do it professionally, it’s not an easy thing to do. I’m not even talking about killing a human, I’ve never been in such a position and I hope that this is never a topic I even become remotely knowledgeable about. There is no nice way of ending an animal’s life. With skill and a sure hand, you can do it reasonably easily -make it as quick and complete as possible, but the act is necessarily violent and final. I find that when I’m hunting, the identification and trigger pulling is compressed into just a handful of seconds. It turns to instinct. There is no thinking about it, just doing. If your shot placement is good, and hopefully it is, the animal succumbs quickly. A dead rabbit or fish or grouse is easy to deal with. At that point you’re handling something more recognizable as food than as an animal.

The story gets more complicated when it’s an animal you know. Say a duck or chicken you have raised from a chick for example. You’re not simply catching sight of an animal and shooting it. No, you are picking it up, and deliberately ending it’s life with your own two hands. It is a very stressful thing to do. For me, it’s stressful because I want the end to be quick and humane. Butchering our chickens and ducks is something I do not look forward to. The act of killing them makes me feel vaguely ill. Sure it passes in the span of a few moments before it’s time to get down to business, but I still feel it. Every time. It’s not at all like the movies where you see single gunshot ending it before the person/animal hits the ground. No, it’s not like that. If you can sever just the right part of the spine, of any creature, everything seizes and it’s over. That said, most of us don’t have have such a sure hand. Most other methods result in thrashing and a struggle for survival, even though it’s over.

Now, with that in mind. Imagine being put into a position of killing another human being. I’m going to assume you’re not a psychopath who enjoys such things. Let’s, instead, assume you are in a fight, any kind of fight, where it is your life or an enemy’s life at stake. How would you feel? More precisely, how should your character feel? Unless s/he is a psychopath, s/he is going to be feeling the flight/fight response rather keenly, likely in the form of an intense adrenaline rush. Once the threat has been lifted, they are going to feel slightly shaky and vaguely ill. This is partly the after-effects of the adrenaline, but it’s still a physical response. In a long drawn-out battle, your character probably won’t have time to stop and think about each kill. It’s the sort of thing that happens after the fact -once the air has cleared and the danger has lifted.

I think the point I’m trying to make is that very often you read about epic battles and mighty blows dealt to ugly foes, and yet you rarely see what it actually feels like when you kill something. Even for something as inconsequential as a chicken, it can be a very singular adrenaline rush. Your protagonist might be a farmer and butchering chickens isn’t much of a problem, but being so intimate with the death of another human being at close range is going to have an effect on that person. Considering that your protagonist, if following a typical fantasy arc, is probably not a well seasoned warrior, this is going to have a dramatic effect on him/her – even when they didn’t cause the death directly, and even when the death was necessary for their own survival.

So. When you have your character, perhaps a fighting noob, off a bad-guy, think about that adrenaline rush, the shaking of hands, the vaguely ill feeling. It’s not much to add to a story, but it’s authentic, and adds something to your character.


 

photo credit: crime-scene-murder-weapon.jpg via photopin (license)